Rigor and Relevance
The beginning of the unit can have some elements from quadrant A, however as you progress through the unit you should be ending in quadrant D.
PBL and Content
Project-Based Learning = Structure
How do I arrange my curriculum to make it relevant, rigorous and engaging?
What do I want my students to understand and transfer?
How do I arrange my curriculum to make it relevant, rigorous and engaging?
- Multiply pathways
- Honor readiness
- Inquiry based
What do I want my students to understand and transfer?
- Critical thinkers
- Problem solving
- Flexibility
- Careers for the 21st Century and beyond
ISTE Standards for Students and 4Cs Rigor
Applying the ISTE Standards for Students in Project-Based Learning
1. Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals.
2. Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal, ethical and self-aware.
3. Knowledge Curator
Students make meaning for themselves and others by critically curating resources through the use of digital tools.
4. Innovative Designer
Students use a variety of technologies within a design process to solve problems by creating new, useful and/or imaginative solutions.
5. Computational Thinker
Students identify authentic problems, work with data and employ algorithmic thinking to propose and automate solutions.
6. Creator and Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the tools, styles, formats and digital media appropriate to their goals.
7. Global Collaborator
Students use digital tools to broaden their perspectives, increase empathy and understanding and work effectively in teams.
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals.
- How will students reflect on their learning in the project-based learning model?How might the students personalize their project-based learning environments to enhance knowledge and pursue their own curiosities?
- How will feedback be provided to the students to improve their practice?
- How will students have access to emerging technologies?
2. Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal, ethical and self-aware.
- In what ways will students remain physically and psychologically healthy as they take advantage of technology during project-based learning?
- As students communicate out their project-based learning findings, how will students gain an understanding of appropriately documenting sources?
- How will students manage their data online as they create their digital presence?
3. Knowledge Curator
Students make meaning for themselves and others by critically curating resources through the use of digital tools.
- How will students learn to plan and employ research strategies to locate information, resources or media for their intellectual or creative pursuits?
- How will students learn to evaluate the accuracy, perspective, credibility and relevance of information, media and sources?
- How will Students assess, select and organize digital resources using a variety of tools or methods?
- How will students learn to synthesize selected resources into a collection that demonstrates meaning and interconnections for themselves and others.
4. Innovative Designer
Students use a variety of technologies within a design process to solve problems by creating new, useful and/or imaginative solutions.
- How will students use a design process to ask questions and generate ideas to identify and/or solve problems?
- How will students utilize digital and physical tools as they plan strategies for managing and designing their projects or products?
- How will students develop, test and refine prototypes of innovative designs, concepts, products or solutions?
- In what ways will students exhibit perseverance and a tolerance for ambiguity, consider design constraints and available resources and make decisions based on calculated risk?
5. Computational Thinker
Students identify authentic problems, work with data and employ algorithmic thinking to propose and automate solutions.
- How will students learn to identify authentic problems and break them into component parts to identify strategies to solve them?
- In what ways will students collect data or identify relevant data sets and use digital tools to analyze and represent data?
- How will students learn to synthesize data and abstract key information to form conclusions, solve problems or understand complex systems?
- How will students develop step-by-step procedures to solve authentic problems?
6. Creator and Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the tools, styles, formats and digital media appropriate to their goals.
- In what ways will students express ideas and generate learning artifacts by responsibly creating, repurposing and remixing digital assets?
- How will students share their work using digital formats and platforms best suited to their communication goals?
- How will students communicate complex ideas clearly and effectively by creating visualizations, models, simulations and other digital artifacts?
- In what ways will students effectively communicate by selecting digital formats appropriate to their audiences.
7. Global Collaborator
Students use digital tools to broaden their perspectives, increase empathy and understanding and work effectively in teams.
- How will students collaborate locally and globally, leveraging digital tools to connect with learners from a variety of backgrounds and cultures?
- How will students learn to examine issues from multiple viewpoints, using digital tools to interact with people who have varied perspectives, including experts, community members and others?
- In what ways will students lead and contribute in project teams?
- How will students build an understanding of and empathy for local and global issues and use digital tools to effect positive change?